How do I link/animate a light with a shuriken particle system?
Hello, I've been trying to find a way to link a light to a shuriken particle system. It's going to be used for the light flash of an explosion and muzzle flashes and the like. Could you elaborate how I...
View ArticleShuriken values in shader code?
Hi, Is there a way to read the shuriken color values in shadercode so I can process them manually? I'm looking into using vertex colors affected by light to create a volumetric particle effect, but...
View ArticleDetecting and getting the collision location of a shuriken particle
Hey ppl, I've been trying to write script that detects if a shuriken particle has collided or not and I'm trying to get the location of that collision so I can spawn a prefab at that location. Anyone...
View ArticleCreating a billboarding surface shader
Hey, I've been trying to create a billboarding surface shader. I know the billboarding needs to occur on the vertex shader level of the whole shader. But I can't seem to figure out how to set it up....
View Article(unity pro) Lightmapping not behaving like unity Pro lightmapping
We have a basic scene with a plane, a box and an ambient light. There is nothing else in the scene except those elements. When I bake with some basic skylight settings, the result looks exactly the...
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