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How do I link/animate a light with a shuriken particle system?

Hello, I've been trying to find a way to link a light to a shuriken particle system. It's going to be used for the light flash of an explosion and muzzle flashes and the like. Could you elaborate how I...

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Shuriken values in shader code?

Hi, Is there a way to read the shuriken color values in shadercode so I can process them manually? I'm looking into using vertex colors affected by light to create a volumetric particle effect, but...

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Detecting and getting the collision location of a shuriken particle

Hey ppl, I've been trying to write script that detects if a shuriken particle has collided or not and I'm trying to get the location of that collision so I can spawn a prefab at that location. Anyone...

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Creating a billboarding surface shader

Hey, I've been trying to create a billboarding surface shader. I know the billboarding needs to occur on the vertex shader level of the whole shader. But I can't seem to figure out how to set it up....

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(unity pro) Lightmapping not behaving like unity Pro lightmapping

We have a basic scene with a plane, a box and an ambient light. There is nothing else in the scene except those elements. When I bake with some basic skylight settings, the result looks exactly the...

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